III TMK III
III TMK III0 OVR71 games for this club
Target · Spark · Boss
How many of the club's goals run through you
57%
of the club’s goals III TMK III had a hand in · 159 of 280
Does this rating hold up in defeat?
Yes — the football barely changes when the result does.
- How far this rating falls
- 0.4
- How far a typical player’s falls
- 0.7
- The steepest fall in the archive
- 1.8
match rating, out of ten
7/10
6.6/10
when they win
when they lose
Rated 7.0 out of ten across 30 wins and 6.6 across 37 defeats, a fall of 0.4 against a typical 0.74.
Profile
100 means best in this squad, 50 the middle. Squad-mates with 5+ games only — a small pool, so read it as a role in this team rather than a rating.
Sealed: second assists, dribbles, crosses, tackle success, interceptions.
What counts as a good average rating?
Does a good rating mean the same for a defender?
What to work on
Your lowest in this squad
- Match rating6.83
- Tackle success2%
- Red cards0.01
bottom 97% of this squad
Changed last session
- Pass attempts up99.83
usually 63.18
What to keep up
Your best in this squad
- Second assists5.06
- Passes58.7
- Tackles3.47
better than 97% of this squad
Closest medal
1 of 5
Are you improving
Oldest on the left. Each point is the average of that match and the 4 before it, so one bad game moves the line a little and a bad month moves it a lot.
Your best build
Builds under ten matches are left out. You rate 0.17 higher as spark than in anything else.
Which builds you have played
How much your nights vary
Your last 16 nights, oldest first
Your rating against stronger clubs
Where you have played
Mostly forward, and 26% somewhere else
Share of your matches, and what you rated in each.
Milestones
Clubs played for
Roast generator
Nothing worth saying about III TMK III yet.

