ProArrt
ProArrt0 OVR75 games for this club
Boss · Finisher · Spark
How many of the club's goals run through you
56%
of the club’s goals ProArrt had a hand in · 287 of 512
Does this rating hold up in defeat?
Not really — the football changes with the result.
- How far this rating falls
- 1.4
- How far a typical player’s falls
- 0.7
- The steepest fall in the archive
- 1.8
match rating, out of ten
7.9/10
6.5/10
when they win
when they lose
Rated 7.9 out of ten across 74 wins and 6.5 across 41 defeats, a fall of 1.4 against a typical 0.74.
Does the club win when they score?
Far more often — their goals decide games.
- How much better the club does when they score
- 37
- What a typical player is worth
- 22
- The largest in the archive
- 59
share of matches won
71%
34%
when they score
when they do not
The club won 71% of the 80 matches they scored in, against 34% of the 50 they did not.
Profile
100 means better than everybody, 50 the middle. A rate from few minutes is pulled toward the middle before it is placed, so a hot week does not outrank a season.
What counts as a good average rating?
Does a good rating mean the same for a defender?
What to work on
Your lowest in this squad
- Red cards0.05
- Pass completion76%
- Tackle success2%
bottom 86% of this squad
Changed last session
- Match rating down5.98
- Pass completion up84%
usually 7.35
What to keep up
Your best in this squad
- Assists1.05
- Tackles4.43
- Goals + assists2.11
better than 95% of this squad
Closest medal
0 of 20
Are you improving
Oldest on the left. Each point is the average of that match and the 4 before it, so one bad game moves the line a little and a bad month moves it a lot.
Your best build
Builds under ten matches are left out. You rate 0.03 higher as boss than in anything else.
Which builds you have played
How much your nights vary
Your last 18 nights, oldest first
Your rating against stronger clubs
Milestones
Roast generator
Nothing worth saying about ProArrt yet.

