RiftNexus
RiftNexus0 OVR146 games for this club
Creator
How many of the club's goals run through you
15%
of the club’s goals RiftNexus had a hand in · 166 of 1106
Does this rating hold up in defeat?
Yes — the football barely changes when the result does.
- How far this rating falls
- 0.7
- How far a typical player’s falls
- 0.7
- The steepest fall in the archive
- 1.8
match rating, out of ten
7.6/10
6.9/10
when they win
when they lose
Rated 7.6 out of ten across 71 wins and 6.9 across 55 defeats, a fall of 0.7 against a typical 0.74.
Does the club win when they score?
Far more often — their goals decide games.
- How much better the club does when they score
- 32
- What a typical player is worth
- 22
- The largest in the archive
- 59
share of matches won
71%
39%
when they score
when they do not
The club won 71% of the 49 matches they scored in, against 39% of the 93 they did not.
Profile
100 means best in this squad, 50 the middle. Squad-mates with 5+ games only — a small pool, so read it as a role in this team rather than a rating.
Sealed: second assists, dribbles, crosses, tackle success, interceptions.
What counts as a good average rating?
Does a good rating mean the same for a defender?
What to work on
Your lowest in this squad
- Tackle success1%
- Second assists0.27
- Tackles0.43
bottom 92% of this squad
What to keep up
Your best in this squad
- Assists0.64
- Goals + assists1.16
- Shots1.55
better than 88% of this squad
Closest medal
0 of 20
Are you improving
Oldest on the left. Each point is the average of that match and the 4 before it, so one bad game moves the line a little and a bad month moves it a lot.
How much your nights vary
Your last 24 nights, oldest first
Your rating against stronger clubs
Where you have played
Mostly midfield, and 8% somewhere else
Share of your matches, and what you rated in each.
Milestones
Roast generator
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