KING-HIGH-GRADE
KING-HIGH-GRADE0 OVR133 games for this club
Magician · Progressor · Engine
How many of the club's goals run through you
70%
of the club’s goals KING-HIGH-GRADE had a hand in · 386 of 550
Does this rating hold up in defeat?
Not really — the football changes with the result.
- How far this rating falls
- 1.2
- How far a typical player’s falls
- 0.7
- The steepest fall in the archive
- 1.8
match rating, out of ten
7.7/10
6.5/10
when they win
when they lose
Rated 7.7 out of ten across 49 wins and 6.5 across 50 defeats, a fall of 1.2 against a typical 0.74.
Does the club win when they score?
Far more often — their goals decide games.
- How much better the club does when they score
- 44
- What a typical player is worth
- 22
- The largest in the archive
- 59
share of matches won
64%
20%
when they score
when they do not
The club won 64% of the 61 matches they scored in, against 20% of the 50 they did not.
Profile
100 means best in this squad, 50 the middle. Squad-mates with 5+ games only — a small pool, so read it as a role in this team rather than a rating.
Sealed: second assists, dribbles, crosses, tackle success, interceptions.
What counts as a good average rating?
Does a good rating mean the same for a defender?
What to work on
Your lowest in this squad
- Match rating7.17
- Tackle success1%
bottom 70% of this squad
What to keep up
Your best in this squad
- Goals + assists3.58
- Assists1.87
- Second assists1.28
better than 90% of this squad
Closest medal
0 of 20
Are you improving
Oldest on the left. Each point is the average of that match and the 4 before it, so one bad game moves the line a little and a bad month moves it a lot.
How much your nights vary
Your last 19 nights, oldest first
Your rating against stronger clubs
Where you have played
Mostly forward, and 43% somewhere else
Share of your matches, and what you rated in each.
Milestones
Roast generator
Nothing worth saying about KING-HIGH-GRADE yet.

